This second part of Bogost was pretty cool, it
focused on Procedural Rhetoric. He again defines procedural rhetoric as the
practice of using processes persuasively, and cites numerous games throughout
the reading. He argues that verbal, written, and visual rhetoric's
inadequately account for the unique properties of procedural expression.
Procedural rhetorics afford a new and promising way to make claims about
how things work. When he describes the McDonald’s videogame, he talks
about how the procedural rhetoric teaches the user that the interaction
throughout the four separate aspects of the McDonald’s production environment
where every action they choose, will have a reaction from the game. For
example, using growth hormones will offend health critics. I think that these
games a really cool way for people to understand how running a business works,
while offering the option of pushing reset and starting over. Bogost uses
several examples of how these different processes teach us how things work. He says
“procedural representation is a representation, and thus is not identical with
the actual experience.”
When talking about Interactivity, Bogost says that
we think of interactivity as user empowerment. The more interactive, the more
that a user can do, and the better the experience. GTAIII is a prime example.
Interactivity guarantees neither meaningful expression nor meaningful
persuasion, but it sets the stage for both.
Persuasive games to Bogost mount procedural
rhetorics effectively. Basically how arcade games and slot machines have a “coin
drop” approach that persuades players to insert more coins. An effective
approach requires some fine balancing. If the game is too hard, no one wants to
play it. If it is too easy, people will play for a long time without putting
more money in. Two games that work like this are Pin Ball games and Ms. Pacman.
Bogost also cites partial reinforcement as the psychological
configurations embedded in game design that aims to get players addicted to
gaming. Like powerups, double score, and any additional bonus that the game
provides the user.
This reading was much more entertaining since it
was directly relatable to video games I have played and enjoyed.
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