The reading starts out with Bogost talking about a game that
was played in the 70’s called Tenure for the PLATO computer system. The game
allowed the user a creative and strategic approach to your first year of
teaching. Every action has a consequence. Every small thing that you would do
now would affect your future coming up. That is when he introduces procedural
rhetoric as the practice of using processes persuasively. I'm not big on
politics, but it would be very interesting to see a modern day politican game
that used a similar concept as Tenure.
Procedural rhetoric is thought provoking, especially in the
context it was used. Procedural is the way of creating, explaining, and
understanding processes. Processes are defined as the methods, techniques, and
logics. The term rhetoric is open to more interpretation.
It is interesting to find out that the term rhetoric
is often thought of as negative, and looked at as a smokescreen the with language
used to confuse, occulate, or manipulate people. The term was around in Plato
over 2,500 years ago. The reading goes through various different definitions of
rhetoric. My favorite is the art of persuasion.
As a designer, I could relate to visual rhetoric also known
as visual arguments. Bogost says, to create visual rhetoric, it requires a
visual argument. In order to create that argument the visual has to supply the audience
with reasons for accepting a point of view. Everything needs to be
strategically placed to clearly convey your message. Digital rhetoric did have
me kind of confused at what he was trying to say. So is this the study of how
we use rhetoric within our various digital media’s blogs, message boards
websites?
In my opinion, I enjoy what we are learning about, rhetoric
and video games is awesome. But the way we learn about the theory behind the
scenes could be presented in a much more effective way. I feel like some of
these paragraphs could be shortened to key bullet points a rhetoric filled
summary with visual arguments with what is being presented.
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