After reading the writing about Juul, I find it easier to define what is a game. Juul claims the existence of a standard model for creating games that has been constant for several thousand of years. Interesting.
Juul defines a good game definition as having three things. 1) The rules
of the game. 2) The relation between the game and the player. 3) The relation
between playing the game and the rest of the world. A simple way to test a game
definition is to test it for being too broad or too narrow. Coming up, I always
thought that Sim City was too complicated. I often thought how life would be
thrown off if there was a fourth choice to rock, paper, scissors.
Through time, the definitions of a game have evolved into saying the
same thing in different ways. It is a
system in which players engages in an artificial conflict, defined by rules,
that result in a quantifiable outcome. Juul has his definition broke down into
6 points: Rules. Variable Quantifiable outcomes. Value assigned to possible
outcomes. Player effort. Player attached to outcome. Negotiable Consequences.
With everything being mentioned, I think life can be played as a game. Think
about this. The poorest people on earth, and the richest people on earth play
games. Kids with no power, can have just as much fun as kids in the suburbs.
The cool thing about being a kid, is that some of the best games sporadically
come up from imagination. That’s it. As we grow up, society tells us to play
less games and do more work. That’s why
we are constantly asked as kids, what do you want to be when you grow up? It should
be substituted with, how are you going to win the game of your life?
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.