Tuesday, October 2, 2012

Graner Ray - design document

So now I have a better idea of what we need to do for the next assignment, so I guess that's good. It all made sense except for the technical overview section...

Anyway, the whole gender inclusive thing was interesting. When I think about ideas for games I tend to think of it in a way that would make me like it, which would naturally lead to the issue that was discussed in this reading. The examples were great so going back and revising a game design doesn't seem too difficult. Sometimes it requires changing the concept of the game slightly, but it makes sense to revise it to be gender inclusive since you want a broad market for the game.

One game off the top of my head that I think is gender inclusive was Pokemon. You pick either a guy or a girl for the character in the beginning, so yeah. Is that all it takes?

1 comment:

  1. The Pokemon example is interesting. The original Red/Blue releases of the game in North America didn't have a gender-choice option (Japan release 1996 and North America 1998). However, the user was still able to enter their own name, and the character is sort of androgynous looking. I'll ask the same question, in the spirit of "advocating for the devil": is that enough?

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