Thursday, October 25, 2012

Collins Chapter 5

I liked how this reading gave a bit of an overview of what people working with music do from publishers to producers to developers and so on. I guess I never realized how many people it takes to work on just the music for games. 

Music in games seems like common sense, but Collins makes it sound complicated, because it is. There's lots to think about from sounds with different actions to background music to fight scenes and do on. Mario is a great example of how music changing/speeding up can influence a players experience.


1 comment:

  1. The Fish, I totally agree. Music seems like it is something that we take for granted. It is almost expected, and we only seem to notice it when it is crappy. To people like us we might not feel that it is that important, but someone like Chris would definitely beg to differ.

    Fact, Birds look at water different than Fish do lol. Regardless of the animal, water is important to both, just like music is to a game.

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