Tuesday, October 30, 2012

Collins Chapter 8

So he talks about music/audio as changeable, so that it can and should react to both the changing gameplay and player input. He also talks about how it's important that music doesn't get too repetitive throughout a game and he outlines ten approaches to variability in music. Overall, this made me realize that music in games is much more complicated that it seems at first. There's a balance music producers have to find where the music isn't distracting to the player and it still creates a mood/feel to enhance the gameplay experience. Music is almost underrated in this sense, at least it was for me. As we learned in chapter five, it not only helps guide a player through the game, but it gives the game more meaning and makes it more immersive.


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